![]() Another weak point is the frequent frame-rate drops observed during our sessions on Xbox One, a console on which we experienced difficulties playing online as well, due to the lack of players. Artificial intelligence always seemed capricious and hard to move in previous games, giving the impression that power balance is disproportionate at the time of collisions, and although this has been improved and you can now adjust it, it's still frustrating (although admittedly less than before). The AI, however, remains weak in the game. It might be a little step, but for fans of the genre, (MX Simulator fans for instance) looking for pure realism it will be a remarkable addition, not least of all due to the immersion it offers as well as the pleasant sounds that emanate off these engines. Two stroke engines are finally in the game as well, a feature that has been heavily requested by the community. but with a little less anger because while I didn't waste my 60 on this horrendous port, my 18 year old son did. Discussion Some of you might remember me from my previous post 'MXGP 3 makes Troll and I look like a AAA game'. There are also other changes that will directly affect the performance of your motorcycle too, such as exhausts with acceleration speed, tires and suspensions with manoeuvrability, and brakes for, you guessed it, braking. Monster Energy Supercross makes MXGP 3 look like a AAA game. If you like tailoring your ride to suit you, then there's good news, as the game features 300 customisation options for your rider and your bike, with many manufacturers contributing parts for the latter, such as handlebars, hand protectors, and more. This obviously means you may have to adapt your racing style, but it's worth it to keep things varied and interesting. You could start under a heavy sun, for example, and finish in the pouring rain. Dynamic weather changes have also been added, making the environment more alive and breaking the monotony that can sometimes creep in with a race. All those in the official MXGP season are there (once again), and realism is pursued here as well, since successive laps will dig furrows on the track that will directly impact the gameplay. Which brings us to the second point: the circuits. This engine incorporates more visual elements to the bike such as the wheels' reaction to the terrain, a welcome little detail to an already impressive looking game. MXGP3 - The Official Motocross Videogame offers the most involving game experience ever, with completely new gameplay and graphics thanks to Unreal® Engine 4. It's worth noting, however, that for the design team the main appeal of this change is that it allowed them to go beyond the limits imposed by the previous one. The purpose of this choice is obvious, improving the physics and behaviour of the motorcycles, both on the muddy ground and in the air, while also offering improved visuals. The first major change resides in the graphics engine, as the game now uses Unreal Engine 4. It seems that Milestone has heard the complaints and has been working hard to build upon community feedback, something we found abundantly obvious when we got hands-on time with the game. MXGP3 – The Official Motocross Videogame will be available from spring 2017 for Xbox One, PlayStation®4 and Windows PC®/STEAM™.Italian developer Milestone will soon be back with the third iteration of its MXGP series: The Official Motocross Videogame, aiming to improve on the issues such as AI and weather conditions that plagued the first two games. And it is the ground which provides the greatest challenge: mud, dust and dynamic deformations will be the master of all, while the sounds of enginesrunning at full throttle, souped up with a brand new engine, merge with the ambient noise of chainsaws.Īnd if this incisive generational breakthrough, with the use of the new graphics engine, is not enough to satisfy the most discerning palates, players will also find themselves with a career mode and enhanced customization, along with all official MXGP and MX2 2016 riders, the official tracks, including the MXoN, both in offline and online modes. From sun to heavy rain, every change will decisively influence the rider’s visibility and the highly-deformable ground, putting even the most expert player to the test. Hit the gas and get ready to tackle unpredictable, dynamic weather conditions in a competition which is unique in its genre. The new MXGP edition, based on the 2016 season, offers the player a dynamic, ever-more enjoyable gaming experience thanks to a series of innovative graphics and techniques introduced by the new UnrealEngine 4graphics engine which will take the game experience to a surprising new level. MXGP3 – The Official Motocross Videogame is set to be released in spring 2017 on Xbox One, the all-in-one games and entertainment system, PlayStation4 and Windows PC/STEAM. Video game fan? Then you should check out the new MXGP3 game coming out soon! The official press release says:
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